![]() John glosses over a few things, so this is not a complete guide - but it is a great starter guide for some. It wasn’t too long ago when I posted something similar from VFX Creative Director at “Fire Without Smoke” Hugo Guerra, who walked through using Nuke’s ReLight Node to alter some basic lighting in Nuke. The tutorial covers recombining the render passes using The Foundry’s Nuke. You can follow along if you are using V-Ray in Maya, C4D, or SketchUp. Ideally, V-Ray is very similar on any host. Here, John O’Connell, who is a VFX Artist in Dublin, walks us through the process using 3ds Max and V-ray. The process is slightly different depending on your DCC and plugin renderer, but for the most part the concepts are the same.Ī very simple run through of how to recombine vray passes in comp ![]() Breaking apart 3D renders, and recombining them is a subject that can be difficult for new users to understand. ![]() Renders have no postprocessing Hope you like it Features: - High quality polygonal model, has real dimensions. New to rendering and compositing? Trouble with render passes? This might be right up your alley. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2014 and rendered with V-Ray.
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